

While enjoyable, fans of the series will recognise many of the story beats from previous instalments and that may ruin the fun for some. You’ll be jet setting across the globe as your hits take you from Dubai to Dartmoor, Berlin to Chongqing and even as far afield as the Carpathian Mountains in an effort to take down 47’s former agency. The story in the Hitman series has always been kind of schlocky, and I’m pleased to report that IO’s latest release follows in that tradition.

They’re a welcome inclusion for those looking to master each level, and I look forward to seeing speed runs making good use of them in future. Each of these timesavers can help you chart a more direct path through a level or even help you get to some of the alternative kill options a little faster.

Think Dark Souls and its shortcut door design. Each one of these doors is impenetrable from one side, but easily opened from the other. To encourage you to go back and try other methods of murder, IO has now littered shortcut doors through a level too.
HITMAN 3 PS5 REVIEW PLUS
Each level normally has three: one for each target plus a third, more holistic option, and all are absolutely worth experiencing on your first play through. Your handler will talk you through the steps along the way, help you acquire disguises and even mark out doors for you to make your way to. If this is your first foray into the reboot, a Mission Story is essentially the way that IO Interactive wants you to experience the narrative on offer in the level. With the advent of Mission Stories – introduced in Hitman (2016) – the process is far more streamlined, taking me down to around 2 hours and without the need to reload like as in the past. In older games in the series it wasn’t unusual for me to spend upwards for 4 hours on a level before I quit out, loaded up and took my final run at it. For me, the enjoyment comes from gently poking and prodding through a level and charting the path of least resistance.

While in theory you could just walk into a level and mow down everyone there, that’s not what makes it fun. Instead, Hitman is all about solving the puzzle. Sure, you have access to a wide variety of weaponry, you can mantle and jump around ledges and buildings just as well as any Ubisoft protagonist and you can even blend into crowds, but that isn’t what the series is about at its core. Hitman 3 continues the series tradition of calling itself a third-person action-adventure stealth game when it’s really not. Will Hitman 3 be able to redeem the series with a final, triumphant instalment? When we played through the first entry in 2016 we certainly weren’t fans of the episodic nature of the release, but overall the gameplay was a return to form for the series. Now, another game (and two publishers later), the franchise is in trouble after poor sales of the second game and some drama surrounding Epic exclusivity and broken promises. The rebooted series has had some pretty significant ups and downs and attracted some pretty bad press along the way. However you choose to do it, all these options – and considerably more – are on offer in Hitman 3, the latest and terminal instalment in the World of Assassination reboot series started by developer IO Interactive back in 2016. How about a gentle shove from a high balcony… yeah that’s the ticket. How would you execute the perfect assassination? Poison? Too risky.
